It should guarantee at least one haven of each faction near the player, and also at least one haven of each faction near the first mist near your first base. In my opinion, in lower difficulties, the game should diminish the RNG factor. This leads to the game being very difficult in the first playthrough in any difficulty. It depends on which factions start close to you, which start close to your first mist zone (so that you get haven defenses for them), and heavily into 2 things: how much resources you can amass in the beginning and how early do you get (and make good use of) a 2nd aircraft. The way you handle the first 2 weeks of the game is what shapes your entire campaign difficulty. It became very clear to me that the game is SO MUCH RNG DEPENDANT in the beginning that it’s what leads players to this. This is the most important aspect for this thread, we were discussing it in another one. You just need to know what to use against what and when… then you got the game… but still the un-fun factors and unbalanced gameplay is out there… time will fix it… Some are useless, some are just the exact solution… It’s not about tactics too… the AI is very bad so you don’t need a tactic at all… it’s all about balance and the game is far from it… something is always stronger and safer then others. A game would be not short just because a user finished it with a record. If someone here comes and tells whats bothers him and he thinks it’s not fun and harder then it should be, the answer should be not “not so hard”… You can drive a car so easily but another can hardly do it… I enjoy the game but it’s sadly not far then average for me… for some people it’s worse, for others better… Limited resources which needs making same missions constantly, limited time to finish the game, fast enemy progress, not having a good tier system to make you feel you get improved, all boring and complex LotA stuff… just some of them… as I said I do not want to discuss them here… but they are there. I won’t discuss those because it depends on people too. This game got many aspects which kills fun… sadly this is the truth. Some people got specific skills at a specific genre. But at game wise, some people likes to have challenges… some people have time and patience to play a game 10 times and became master of it. I just tell this as an example, not directly to someone. You can be sado-mazo and get fun by injuring yourself. Guys, please… Fun is something different for all people. This game needs some rebalancing that at the very least makes mid to lategame easier on lower difficulties Yeah, thats relatively easy when you get through the early game but still: Someone like me should be able to play this game on medium difficulty or something is wrong. To be fair I didn’t try the lowest difficulty since the new dlc but I wasn’t able to beat the game at the second lowest even though I tried everything including reloading several missions (and I HATE to do that).Īnd inb4 “hurr durr n00b get good”: I have beaten XCOM 2 Legendary Ironman several times. Maybe I’m alone with this opinion but I think low difficulty settings in a game should be beatable without trying too hard. I only noticed a difference in early game and early game was already fine for me in higher difficulty settings. Imo the overall difficulty of the game could stay this way but the difficulty settings should mean something. And it felt easier at the start, but half way through it was more difficult than the campaign before that. My first reaction was to start another game at a lower difficulty. It’s great if you guys don’t have a problem to beat the game on highest difficulty etc.īut for me the game isn’t fun to play in the long run.īecause in every campaign I get to the point where the enemies evolve way too fast for me.
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